For those who have yet to fully appreciate eSports, it is very much like traditional sports at least in the formulation of the teams who play professionally. Each season, players are picked for teams and at the end of the tournament period, the teams reassess their rosters much like the transfers that occur in basketball, soccer and American football.
But do eSports like “Valorant” have a more flexible way of assembling their squad than more traditional sports?
eSports teams are comprised of players who have a proven track record in the particular game. The windows for selecting teams are viewed with increased scrutiny each year. Players and spectators alike are watching for the developments to see how it may affect upcoming games and tournaments.
The American eSports organization 100 Thieves, formed by “Call of Duty” player extraordinaire Matthew “Nadeshot” Hagg and the National Basketball Association team Cleveland Cavaliers, is reportedly making big moves to shore up their future “Valorant” team. October 2020 saw them poach several players to complete their roster for the multiplayer first-person shooter game.
Indeed, the bulk of the Valorant team is made up of former “Counter Strike: Global Offensive” players Spencer “Hiko” Martin, Joshua “steel” Nissan and Nicholas “nitr0” Cannella. Joining them are up-and-coming stars Peter “Asuna” Mazuryk and Quan “diceyzx” Tran who previously played for Immortal Valorant.
Unlike other sports, eSports shows that there is an ability for players to move from game to game with their transferable skills. “CS:GO” players would be perfectly able to switch to “Valorant.” Soccer players wouldn’t really be able to switch to baseball.
But it’s not just the fact the players have a background in a multitude of games. As well as shoring up their “Valorant” team, 100 Thieves has also been focusing on their “League of Legends” output. This would help the organization build strengths across the board. Reportedly, 100 Thieves had an informal off-season agreement with Golden Guardians to pick up Ian “FBI” Huang and Can “Closer” Çelik. With these players, 100 Thieves could also set their sights on the League Championship Series (LCS) tournament.
This shows another of the inherent benefits of eSports. One organization can easily create teams across a wide range of different eSports titles. By dominating in more than one eSport, the organization is likely to become stronger and attract more players. Being a first-person shooter, “Valorant” shares similarities with many other games and remains popular, meaning a team in the game stands an eSports organization in good stead.
The essence of what eSports players need to be able to do to be successful doesn’t change too much from game to game. Of course, FIFA is different to a battle royale or first-person shooter game, but aside from the intricacies of the game, the basic skills are the same. Players must cooperate well as a team, be able to take or give orders, and be able to work with a collaborative spirit.
While traditional sports do have the same need for cohesiveness, the skills of good teamwork in American football would differ from those in basketball. So, eSports could arguably claim to be a better way of creating successful teams.